AoDL: Distributed Storytelling

I went to Art of Digital London’s get-together at The Photographers’ Gallery last night, with a bunch of speakers presenting their work and thoughts on the topic of ┬ámulti/trans/cross-media productions (the rule is you can call it what you like as long as you immediately apologise and earnestly emphasise it’s about storytelling). It was, by […]

DJs and configurable media

From part two of The Reconfigurable Culture of Contemporary Music, an interview with Aram Sinnreich: if we inspect a DJ’s laptop, it’s very difficult, if not impossible, to say on the face of it which sound files and applications are materials, which are tools, and which are finished products. The interesting thing is that, unlike […]

At a pervasive games lab

The other week, I was invited along to a pervasive games lab at the MAC. Fierce organised it and Hide & Seek hosted it. The other invitees were artists (of various stripes), filmmakers, webby types and developers of serious games. Pervasive games might involve roleplaying, running about, technological doodads, funny hats, location-based tomfoolery and all […]